Bundled Disks
Choose a bundled disk, then pick Disk 0 or Disk 1.
Click the screen, then type directly into the emulator.
Workbench
Retro coding tools
Assembler Input
Assembled Bytes
Memory View
Disassembled
Run Control
Machine State
- PC
- A
- X
- Y
- SP
- P
- IRQ
- NMI
Registers
Internal
Derived
Registers
Internal
Derived
Registers
Internal
Derived
Registers
Internal
Derived
Registers
Internal
Derived
Current Code
Trace Log
Open the Sprites tab, click Read Sprites, or import a sprite project to inspect and edit the current sprite slots.
Sprite Slots
Copy the current slot, then switch slots to paste it elsewhere. Batch actions still stay local until you write back.
Sprite Editor
Data / I/O
Use the File menu or Actions menu for sprite/project import-export. This panel keeps the selected slot's byte form visible for copy/paste into source.
Open the Characters tab or load a draft to inspect and edit character glyphs.
Glyph Atlas
Load or create a draft to use atlas slot actions.
Glyph Editor
Data / I/O
No local draft yet.
Load or create a draft first.
Open the Tile Map tab or load a draft to inspect and edit text-mode tile maps.
Tileset / Atlas
Map Canvas
Inspector / I/O
Create, import, or read a tile-map draft first.
Tile Styles
Open the Image Editor tab or load a draft to inspect and edit VOC-II images.
Live Target / Preview
Image Grid
Start an Image Draft
Choose how you want to begin: create a blank image, read the current emulator bitmap, or convert a PNG/JPEG into a new local draft.
Inspector / I/O
Mode C colors come directly from palette entries 0..3.
-
Palette clicks edit palette entries directly.
Load or create a draft first.
Advanced Partial Writeback
Song
C2..B7
Composition
Pattern
| Row |
V1
|
V2
|
V3
|
V4
|
|---|
Selected Effect
---
No effect command.
No argument is used while the effect is empty.
Undo 0 | Redo 0
Instruments
Fixed sync / ring chain: V1<-V4, V2<-V1, V3<-V2, V4<-V3.
Status / Export
Tracker ready.
Tracker has not reserved the main emulator.
Queue 0 fr | Peak 0 fr | Underruns 0 | Dropped 0 | Emulator backlog 0 fr
Audio preview uses the main emulator output.
Tracker is editing the browser project model.
Write to Emulator stores player and song data without auto-starting it.
Compile Diagnostics
Tracker stays within the v1 compile limits.
Guest workflow: write the workspace, start it explicitly, inspect the result, then use SAVE from inside the emulator if you want a guest-side artifact.